do early:
- get research going for more research
-
usually: build more civilian factories, economy
- find states with good infra. and max out its civ factories
-
for national focus: prefer
- additional research slots
- additional building slots/factories
Changing a production line will lose less efficiency than trashing it and recreating
producing just puts things in a warehouse. recruit & deploy …deploys them. in a training group, “add Units”. this will do X divisions at a time [forever] or a set amount of rounds. each division needs manpower and equipment. and then training (up to 100%). training can’t begin without equipment
stockpiles: fuel. nothing else. the other trade goods are just how much you produce in real time.
trade
- offering is based on their economy and how much they like you
- convoys needed for overseas (can be sunk). automated, not management needed.
- over-land trade doesn’t need convoys
- civilian factories are required (their goods, not the factory themselves) for trading
- shortage warning will mean slower production, not entire halt.
civilian factories:
- build buildings
- also for trade